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Author / WWW | Name / Download | Plugin Type |
CGDev.net | AXE v2.3.2 124 KB |
Import / Export |
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18.04.2024 AXE is a fully-featured DirectX file exporter plugin designed to provide consistent, flexible and reliable data conversion. It supports standard and multi-subobject or DirectX shader materials, editable patch, editable mesh or editable poly geometry, skin and physique modifiers. The latest release can even convert a standard material with multiple UV coordinates to a DirectX material(.fx) and generate shader code such as tangent-space normal mapping. This free version of AXE is a slightly restricted of AXE Pro, the commercial version of the exporter, and is only for use on non-commercial projects. |
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CGDev.net | AGE v1.0.2 215 KB |
Import / Export |
Compiled / Description | ||
18.04.2024 This is a geometry and animation exporter for exporting Max scenes into the glTF Format, a concise and general-purpose runtime format which can be easily integrated into any D3D and OpenGL / WebGL game engines. It has support for geometry, standard and multi-subobject materials, multitextures, procedural textures, skin and physique modifiers, standard bones, biped and CAT animations, UV transforms and much more. |
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GuruWare | gw::PlyIO v1.42 1.36 MB |
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29.03.2024 Imports files in the Stanford University PLY file format. |
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David Catuhe | Max2Babylon Exporter v20240125.3 896 KB |
Import / Export |
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25.01.2024 Allows you to export models for use in Babylon.js, a complete JavaScript framework for building 3D games with HTML 5 and WebGL. |
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Hugo Apellido | LightWave Object Importer v1.0.0.7 3.02 MB |
Import / Export |
Compiled / Description | ||
17.01.2024 This beta importer can handle both LWOB and LWO2 file formats, but at the moment will only import meshes with no texture coordinates. It works with simple objects, but will probably fail on complex scenes. It can also only import a maximum of 50,000 vertices per scene (at the moment). |
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Hugo Apellido | XModel Importer v2.0.1.1 163 KB |
Import / Export |
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07.01.2024 Imports XModel files from the game Call of Duty 4. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | XModel Exporter v1.0.0.5.1 163 KB |
Import / Export |
Compiled / Description | ||
07.01.2024 Exports XModel files for use in Call of Duty 4. |
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Pop'N'Fresh / Michael Lawler | MD3 Exporter v2.4 2.13 MB |
Import / Export |
Compiled / Description | ||
16.09.2023 This is an improved version of Pop'N'Fresh's original 3ds Max MD3 exporter for Quake III MD3 models. The following major fixes and features have been implemented: - Correct vertex normals supporting both Smoothing Groups and the Edit Normals Modifier - Bounding box calculation for each frame - Improved error checking and validation (added warnings if texture images are not 'Power of 2' and also warn if mesh exceeds 1000 vertices) - Exports valid Q3A path names (using forward slashes and not backslashes) - Exports LODs to separate MD3 files with correct LOD file names - Displays an export statistics dialog providing actual triangle and vertex counts for the exported geometry (shows the extra vertices created due to smoothGroups, EditNormals, or UVs) |
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Josef Wienerroither | IfcMax v0.7.0 81.5 MB |
Import / Export |
Compiled / Description | ||
03.09.2023 IfcMax is an importer that enables Max to import the IFC file format ( *.ifc ). This build is based on the current 0.7.0 version of the IfcOpenshell opensource framework. |
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NVIDIA Corporation | Omniverse 3dsmax Connector v201.0 161 MB |
Import / Export |
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20.05.2023 The NVIDIA Omniverse 3ds Max Connector plugin offers a simple toolkit for Max users to send and live sync their model data to an NVIDIA Omniverse Nucleus. This not only gives Max users a first class renderer through OMNIVERSE Create apps but also grants the ability to open, edit and sync with any of the NVIDIA Omniverse Connect plugins. Now, depending on the use case, Max users can choose the workflows and pipelines that work best for their needs while maintaining up to date revisions for all downstream consumers of their work. |